Selerel
Habitué
- Messages
- 254
Well, can you believe it's already been three months with Wybrough my Fighter/Mage? Well, just like Ethal Jo, I WILL eventually get back to him to continue his story. But with my manageable form of restartitis, I'm going to circle back to a CLERIC/MAGE roleplay-through I have going, currently in the middle of BG2. I started this guy back in the Fall of 2020 so not that long ago. My Berserker thread fell a few pages back so I'm sure the Wybrough one will too...don't want to spam!!
So for this run, I didn't take as detailed notes as I've been doing recently, especially in the beginning, so hopefully I can post the BG1/SOD/early SOA stuff relatively quickly to "catch up" with the story so to speak. This wasn't part of any previous thread on the Beamdog forum. I also took almost no screenshots. Think this is still better than starting fresh with a completely new character.
Guidelines recap for my playthroughs:
-PLAYTHROUGH. The entire Baldur's Gate Enhanced Edition saga from BG1 to TotSC to SOD to SOA to TOB. Core rules...unmodded. Official vanilla. Once I can get through the whole thing without a reload, I’ll think about upping the difficulty!
-ROLEPLAY & MINIMAL METAGAMING. I try to flesh out as realistic a character as possible and roleplay that. I try to come up with a unique personality and Candlekeep-based biography to match. I generally think about it for a day or so before I start a new character. I pick their class, possible dual class, weapon specializations, and thief skills if applicable, but beyond that I don't keep any specific plan for the playthrough. Respond naturally, as I think the character would in that moment, and see what happens. In practice, this determines dialogue choices, what companions I keep, and my specific prioritization of quests, battles, and area explorations. I make the most in-character choices, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. E.g., I may have had hopes for weeks of getting a certain companion in my party, only to realize when I finally meet them that's there's no realistic way to get them to join with the dialogue options provided. And I have to suck it up and move on...so I really don't have any idea how the playthrough is going to go when I start up. After all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans.
-MINIMAL RELOAD. I know that has different meanings to different people, but to me it means I reload when charname dies, but I roll with anything else that might happen. This means I may have a catastrophe where my entire party dies, and it would be easier to give up and reload...but as long as PC still stands, I'll fight the temptation to bring up an earlier save (I don't count gameplay bugs or real-world distractions). And as far as charname deaths, well I just believe there are several alternate realities, most of which charnames dies and never ascends to Bhaal's throne, but I'm writing about that one universe where he succeeds. The fact is, I very much don’t want my PC to die (that’s just called playing the game)…but moreso, I want to take the character through the entire saga while having as natural and non-metagamed experience as I can. I started logging every time my PC dies, so I’m hoping the subtle shame of having to broadcast my failures will give me extra motivation to stay alive!
Seven other minor playing habits:
THE CHARACTER:
Candleblood
Half-Elf Cleric/Mage
Lawful Neutral
Enneagram Personality Type 3w4
STR: 12
DEX: 16
CON: 15
INT: 18
WIS: 17
CHA: 13
Bio:
Growing up, Gorion often stressed the importance of excelling in your studies, always reinforcing to you that you were special, unique, smart, and were supposed to make something great of yourself in this world. Many of the other scholars and sages of the greater Candlekeep family fell in line with Gorion's way of thinking, and always you were lauded for your skills and potential–much of which was well deserved.
You’re an impressive and intelligent person, with talent in spellcasting and the wisdom and intelligence to make your way capably in this world. Named both for your communal upbringing in Candlekeep and a burning energy that flickered just under the surface since you were a small child–becoming impassioned when your mind was set on something–you truly were like the Prince of Candlekeep, and you’ve come to naturally think of yourself this way on a subconscious level.
This has all made you very focused on succeeding and accomplishing whatever goals you hold. Due to being an orphan, you've always wanted to prove your worth, knowingly or not, and have reacted positively, even addictedly, to the praise of your accomplishments within Candlekeep throughout your life. Your basic fear is that you will be tossed aside again as if you were nothing--cast aside, a homeless nobody, humiliated and exposed as worthless.
You tend to withdraw to yourself more than reach out to others. You are more involved in your personal feelings than those of others, and have fostered a strong sense of identity and uniqueness; this is almost as important to you as receiving personal love and adoration. You can be susceptible to mood swings as well, rarely...as your feelings overwhelm they tend to be bottled up inside instead of directed towards others. As both instinctual and withdrawing in stress, in extreme situations you may go into a moderate fugue state--a strong sense of denial, bottling up feelings too difficult to deal with. Most of the time, however, you are skilled as channeling strong feelings back into the task as hand. A slight lack of self-awareness belies the fact that your raw intelligence may be slightly higher than your natural wisdom.
So what is the ostensble purpose you tell yourself and others for your drive to be a wise, accomplished, and world-renowned Sage? To be like Gorion and make the world a safer, more peaceful place? In your ideal world, you become an "Uber-Gorion"...a Great Sage that the rulers of Faerun come to with reverence for advice and guidance--especially eager to provide your expertise on mystical quests of great magical nature. You are known throughout the lands for your undeniable achievements and your incredible, special wisdom. Making erudite decisions that shock with their wisdom and have great consequences throughout the world. The ideal world itself is peaceful and mainly continues with the same status quo--you do not have radical beliefs. It’s just your ROLE in this ideal world that is the more primary concern… As a cleric, your primary patron deity is Helm. The alignment and philosophy are a good fit, and he is good, popular, well-accepted and non-offensive deity.
As you'll come to grips with the true nature of your Bhaalspawn heritage, it will only strengthen your belief that you are a rare and special individual. In the end, you truly believe you are this divine-blooded "Wise Sage Supreme" and what is more relevant: You are constantly, subconsciously or not, trying to prove it.
So for this run, I didn't take as detailed notes as I've been doing recently, especially in the beginning, so hopefully I can post the BG1/SOD/early SOA stuff relatively quickly to "catch up" with the story so to speak. This wasn't part of any previous thread on the Beamdog forum. I also took almost no screenshots. Think this is still better than starting fresh with a completely new character.
Guidelines recap for my playthroughs:
-PLAYTHROUGH. The entire Baldur's Gate Enhanced Edition saga from BG1 to TotSC to SOD to SOA to TOB. Core rules...unmodded. Official vanilla. Once I can get through the whole thing without a reload, I’ll think about upping the difficulty!
-ROLEPLAY & MINIMAL METAGAMING. I try to flesh out as realistic a character as possible and roleplay that. I try to come up with a unique personality and Candlekeep-based biography to match. I generally think about it for a day or so before I start a new character. I pick their class, possible dual class, weapon specializations, and thief skills if applicable, but beyond that I don't keep any specific plan for the playthrough. Respond naturally, as I think the character would in that moment, and see what happens. In practice, this determines dialogue choices, what companions I keep, and my specific prioritization of quests, battles, and area explorations. I make the most in-character choices, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. E.g., I may have had hopes for weeks of getting a certain companion in my party, only to realize when I finally meet them that's there's no realistic way to get them to join with the dialogue options provided. And I have to suck it up and move on...so I really don't have any idea how the playthrough is going to go when I start up. After all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans.
-MINIMAL RELOAD. I know that has different meanings to different people, but to me it means I reload when charname dies, but I roll with anything else that might happen. This means I may have a catastrophe where my entire party dies, and it would be easier to give up and reload...but as long as PC still stands, I'll fight the temptation to bring up an earlier save (I don't count gameplay bugs or real-world distractions). And as far as charname deaths, well I just believe there are several alternate realities, most of which charnames dies and never ascends to Bhaal's throne, but I'm writing about that one universe where he succeeds. The fact is, I very much don’t want my PC to die (that’s just called playing the game)…but moreso, I want to take the character through the entire saga while having as natural and non-metagamed experience as I can. I started logging every time my PC dies, so I’m hoping the subtle shame of having to broadcast my failures will give me extra motivation to stay alive!
Seven other minor playing habits:
- My PC gets the best equipment available to them (for their role in the party). For “secondary” gear that remains, I balance it among companions.
- I generally don’t buy scrolls or equipment for companions either…I use merchants only for the PC’s equipment. The exception is for what I call situational & utility spell scrolls and items–e.g., Remove Fear, PfE, Dispel/Remove Magic, any protection-disablers, any resistance-lowerers, Simulacrum (including Vhailor’s Helm), Haste, Improved Haste, Spell Sequencers, and any others of that nature that I decide fit this bread-and-butter miscellaneous category.
- I WILL forge items for companions if I have all the components.
- I don’t recharge items by selling them to merchants and buying back.
- If I have a specialist mage (either PC or companion), all of their spell slots are used for the spells of their school that force a saving throw. The exception are the situational & utility spells as described above, which can take up slots too. That means a Conjurer will have all their Level 1 spells be Grease, unless I want to throw in a few PfEs or Protection from Petrifications. A playthrough where Edwin is my only mage? That’s a playthrough without magic missile.
- All characters need to have at least one proficiency point in the weapons they use, unless it’s temporary and there’s no choice.
- When I travel geographically between zones, I will always travel through other “intermediate” zones that happen to be along the line of sight from my origin to my destination. I will also always use the appropriate border. This is mostly for BG1 but can apply in BG2 as well. (E.g., I always visit the Bridge District when traveling between north and south sides of Athkatla, and walk my party to the appopriate end.)
THE CHARACTER:
Candleblood
Half-Elf Cleric/Mage
Lawful Neutral
Enneagram Personality Type 3w4
STR: 12
DEX: 16
CON: 15
INT: 18
WIS: 17
CHA: 13
Bio:
Growing up, Gorion often stressed the importance of excelling in your studies, always reinforcing to you that you were special, unique, smart, and were supposed to make something great of yourself in this world. Many of the other scholars and sages of the greater Candlekeep family fell in line with Gorion's way of thinking, and always you were lauded for your skills and potential–much of which was well deserved.
You’re an impressive and intelligent person, with talent in spellcasting and the wisdom and intelligence to make your way capably in this world. Named both for your communal upbringing in Candlekeep and a burning energy that flickered just under the surface since you were a small child–becoming impassioned when your mind was set on something–you truly were like the Prince of Candlekeep, and you’ve come to naturally think of yourself this way on a subconscious level.
This has all made you very focused on succeeding and accomplishing whatever goals you hold. Due to being an orphan, you've always wanted to prove your worth, knowingly or not, and have reacted positively, even addictedly, to the praise of your accomplishments within Candlekeep throughout your life. Your basic fear is that you will be tossed aside again as if you were nothing--cast aside, a homeless nobody, humiliated and exposed as worthless.
You tend to withdraw to yourself more than reach out to others. You are more involved in your personal feelings than those of others, and have fostered a strong sense of identity and uniqueness; this is almost as important to you as receiving personal love and adoration. You can be susceptible to mood swings as well, rarely...as your feelings overwhelm they tend to be bottled up inside instead of directed towards others. As both instinctual and withdrawing in stress, in extreme situations you may go into a moderate fugue state--a strong sense of denial, bottling up feelings too difficult to deal with. Most of the time, however, you are skilled as channeling strong feelings back into the task as hand. A slight lack of self-awareness belies the fact that your raw intelligence may be slightly higher than your natural wisdom.
So what is the ostensble purpose you tell yourself and others for your drive to be a wise, accomplished, and world-renowned Sage? To be like Gorion and make the world a safer, more peaceful place? In your ideal world, you become an "Uber-Gorion"...a Great Sage that the rulers of Faerun come to with reverence for advice and guidance--especially eager to provide your expertise on mystical quests of great magical nature. You are known throughout the lands for your undeniable achievements and your incredible, special wisdom. Making erudite decisions that shock with their wisdom and have great consequences throughout the world. The ideal world itself is peaceful and mainly continues with the same status quo--you do not have radical beliefs. It’s just your ROLE in this ideal world that is the more primary concern… As a cleric, your primary patron deity is Helm. The alignment and philosophy are a good fit, and he is good, popular, well-accepted and non-offensive deity.
As you'll come to grips with the true nature of your Bhaalspawn heritage, it will only strengthen your belief that you are a rare and special individual. In the end, you truly believe you are this divine-blooded "Wise Sage Supreme" and what is more relevant: You are constantly, subconsciously or not, trying to prove it.
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