I do remember the jump, that was pretty silly - optimal for everyone to shaolin backflip over every enemy to stab them in the back. "nothing personal kid"
Ironman Attempt 1. Update 6.
We are Level 8. We have 3 Gems. I am well beyond the furthest I have played so it's a true "Blind Ironman" now. Exciting. The hardest blind fight so far was a side quest fight against a double vampire duo: Razan and apprentice. Magical Darkness is a real pain to...
Ironman Attempt 1. Update 5.
Here is update 5. Currently in Coparann and we're approaching the furthest I have been in game - still only level 6. Had a difficult fight with some goblins of all things, apart from that all has been OK. Ambushes have settled down somewhat - less risky at this...
Ironman Attempt 1. Update 4.
Level 6 is ours! We managed to talk out way out of the hard fights in Dark Keep and the second gem for the crown is now slotted. I'm feeling pleasantly over-confident doing some side-missions and clearing up some chests which required "fly" to reach.
Depends, do you want:
1. Attempt at faithful recreation of 5e D&D turn based combat with a story that is on rails? approx 20h of gameplay.
2. Much looser interpretation of Mathfinder combat with a lot more reading and an epic decade spanning story. Also an older game. >100h of gameplay.
Also...
Ironman Attempt 1. Update 3.
Fought the "infamous" 4 Berserkers and 4 Dire Wolves random encounter. Its jokes level difficult. It's one of those things that is really skewed in Solasta - the early level random encounters are far more dangerous than any storyline battle (visions of act 3 WotR...
Ironman Attempt 1. Update 2.
We have the crown! And Level 4!
Alice took the crown for herself. Heavy is the head and all that.
Onwards to Dark Keep. I don't think I have the crafting system in this game really understood, but it's so bare bones in information that it doesn't feel surprising!
Ironman Attempt 1. Update 1.
Valkyrie Squad successfully escaped Caer Lem and reached Level 3! Since we made it this far here's what we're working with so you can see my semi-OP team ;)
"MC" Alice, Sylvan Elf Life Cleric
This is the only "non-standard" choice, since afaik ranger is a more...
So for this attempt - as I have never completed this game before I am playing with Rolling Ability Stats. I hand-rolled some pretty fiery companions considering it is only "Authentic difficulty". On the other hand I do not know 5e/solasta's system all that well. And i'm going semi-blind into...
An correction to the above - you probably only want 1 level of fighter if you want +2AC from Air Barrier (12 vs 10), it scales at levels 7, 11, 15, 19. Does that reduce AB by 1, idk? Too many variables.
Wrath of the Righteous Core Last Azlanti Camellia Final Build
Self imposed rules: No gimmicky hexes like protective luck. Choose these if you want to play easy mode. Counterpoint: risk is its own reward.
1 Spirit Hunter 1 Fixed by game: Weapon Finesse, Skill focus Trickery, Object Bond
2...
Enough time spend on the disgusting fleshy succubus wings to capture that revulsion:
美玲 陈
Meiling Chen
https://www.artstation.com/user-68c91a75c70f7e31
Wrath of the Righteous Core Last Azlanti MC Final Build
Traditional Monk (1) Eldritch Scoundrel (16) Mutation Warrior (3)
Mythic Path: Demon
Self-imposed rules: Must be a melee character. No pain no gain.
Rationale: An AC untouchable 2-handed sneak + crit-based (final 13-20 x3) damage dealer...
The reason I got the core achievement as well is that the only other time I went all the way through the game was early after release and I had to turn Threshold down to Story Mode due to a combination of bugged demon path and Vavlakia Vanguard + Desolating Gallu Stormcasters :ROFLMAO:
almost...
I remember the heady days of BGIII forum enthusiasm. These days i'm just curious what the final product is going to look like - can anything live up to that early hype?
Finished Enigma for the first time - all in one rest. Didn't do this on my previous run because I just wanted the game over and done with by this point! Slew a Demon Lord without anyone in the party taking any damage. What a great fight. Puzzles... so so, not my thing. Dungeon design sans...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.