I finished Chapter 1 and got some good news and some bad news, followed by good news!
First of all, as part of upgrading the party to lvl 6, we got a new animal: Seelah's new horse, Bucephalas. Unlike Binky, it's a Bulwark brown horse. Now, the bad news. Camellia was critted and killed in a blink of an eye by a Cambion Ranger. There are lots of dangers in the Gray Garrison, but I didn't expect a common archer would do so much damage.
I took a break after that, thinking about my choices: I could just reload, I could use the Terendelev's Scale, I could just continue without reviving her (and spend money on an expensive scroll later). After some consideration, I decided to stick to it. I couldn't open one closed door (a sealed blue door) because nobody in the party could pick that lock, and I had to aggro a few traps (and bash one lock using the Athletics skill). Otherwise, the party did well. I didn't want to use the Terendelev's Scale not to lock myself out of the Dragon path in the future.
There was one especially nasty enemy left in the area - Jeslyn. If you allow the fight to happen naturally, she'll summon Locusts' Swarm, and the whole party will be literally eaten to death. But we had 2 quick horses and hasted Wenduag. So instead of engaging the horde of demons that stand in that room between the door and Jeslyn, we just charged forward. I appreciate the fact the game allowed my strategy to work just wonders. Oh, and btw, Daeran who has 1 level as a Thug, has had Intimidate as his go-to action every round, and it worked amazingly effectively. You can see demons fleeing in terror while our warriors finish Jeslyn:
And another piece of good news! After finishing the chapter and arriving in the Crusaders' camp, I found Camellia already revived! So I didn't even have to spend any money there!
These are the Mythic abilities I've picked for my party:
MC - Ever Ready
Seelah - Mythical Beast
Camellia - Abundant Casting
Wenduag - Unrelenting Assault
Nenio - Abundant Casting
Daeran - Abundant Casting
It was a close call on which ability to pick for my main character, I decided to try Ever Ready: whenever you make an attack of opportunity, you gain a bonus on the attack roll and damage roll equal to your mythic rank. The number of attacks of opportunity you can make each round is increased by two.