The Candlekeep Annex: RPed Baldur’s Gate No and Low Reload Adventures

WiseGrimwald

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EDIT

I have the geas removal scroll but there is nobody to give it to!

It looks as if it is game over. :mad: I got the geas removal scroll and thn killed the High Priest of Umberlee. I'm thinking that killing her caused a bug. :(
 
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WiseGrimwald

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I said earlier that my next run would be a sorcerer. Hear she is:
Baldr000.jpg


In Candlekeep I found a sword next to the body of an assassin. It turned out to be a Moonblade, the only sword that I can wield.
Just after the ambush we retraced our steps to the site of Gorion's death. Sadly a wolf killed Imoen and I only just survived myself.
I raised her at the temple where I left her since she only had 1HP.

In Beregost Morwen, a skald joined me. She is nifty with a bow, but like me she is quite fragile.
Together we went to the FAI where I found a Ring of Wizardry and Joia's ring. :)

We headed south to Nashkel picking up a letter on the way.

Lord Foreshadow gave me a ring that raises my Charisma to 18.

We took Samuel back to the FAI and returned the Colquetle Amulet to the family.

I have just become a hero! :)

In the Red Sheaf we were attacked by Karlat. If Finch, one of the patrons, hadn't healed me, I am certain that I would have perished.

I returned Perdue's sword to him and helped Eltoth to get back into shape. :)

I have also reunited Albert and his dog.

We then killed the ogre with a belt fetish before heading south where we acquired boots of stealth from some hobgoblins.

We killed some half-ogres for Bjornin for rewarded us with a medium shield +1.

I am now level 3 with a reputation of 19.

We went to the temple and recruited Imoen. I healed her and we went to see Shoal.
She killed Imoen but we applied enough pressure so that she raised her.
We then killed Droth with some difficulty as I was almost out of spells

.
Baldr126.jpg


We rested and then killed Shoal.

Baldr127.jpg
 
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WiseGrimwald

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We collected the ring for Mad Arcand and killed a few ogres. In the battle Imoen was reduced to 1HP so we made a sharp exit. We were ambushed, so Imoen consumed a blue potion of healing before we fled again. We arrived in Beregost where Imoen pick-pocketted Algernon's Cloak. She gave it to me after which we left her with him.

We then went to the mine area where we killed Zargos Flintblade and Greywolf.

We took the emeralds to Oublek.

It is now time for bed.

EDIT

Game over. Killed by an ankheg!

I really enjoyed this run. Playing without a tank is so different. I will play a sorcerer plus party next time, but just enjoyed the different experience this time.
 
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Alesia_BH

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Aye, I do remember it featuring in Alesia's runs! The problem with storing such information is that it must have kept out something important during all those years, lol!
Are you implying that there's something more important than my video games character's favorite beverage? Hard to imagine.

I know I mentioned bitter black ale in my very first NR challenge run, the RPed one on the old, old BioWare forums. I'm not sure if I mentioned it in the solo on the BioWare Social Network. Did I, or were you active on the old, old forums?
 

WiseGrimwald

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Open Art is also a good place to search. With the next one that I searched for, I couldn't find it, but there were a lot of images similar to it in Open Art that came up when I searched for it. The web is full of excellent art-work if you know where to look.

Here is the second one that I found.


Here are some good ones that I haven't used yet. (They are at the bottom of the page!)


 
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WiseGrimwald

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Journal of the Moonflowers

After Gorion's death we proceeded to Beregost where we were joined by Morwen, a skald. Together we went south until we discovered a letter for Mirianne. upon delivering it, she rewarded us with a ring of protection +1.

To the north we killed an ogre who was wearing a very good belt that protects from missiles. We found another ring of protection +1 and proceeded further north where we found Joia's ring which we returned to her. Further north still we came across a nest of ankhegs. We killed all that we found inside their lair and some outside too. We returned the body of Farmer Brun's son to him and gave him 100gp to help him survive.

By that time all the party members had reached level 3.

We headed south towards Nashkel where we found some good armour for Maya.

Magia's spells were then shield, magic missile and sleep.

Near the mines we killed Zargos Flintblade and Greywolf before claiming our reward.

Albert was reunited with Rufie, and both Vax and Zal were killed.

We defended the dryad's tree and killed Ingot before returning to the carnival where we rescued Bentha and bought some goods.

To the east of Beregost we killed a lot of wolves before returning to the town to rest and sell our ankheg shells.
 
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Borco

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I know I mentioned bitter black ale in my very first NR challenge run, the RPed one on the old, old BioWare forums. I'm not sure if I mentioned it in the solo on the BioWare Social Network. Did I, or were you active on the old, old forums?

I believe you did, because I must have discovered the community around 2013 when it was based on the old BioWare forums (but not the old old forums you mention).
 

WiseGrimwald

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Journal of the Moonflowers Final Post

Upon being ambushed by a host of bandits, I was the one that they targeted and as a result I am dy....

At level 3, still no mirror image. :( Only 312 experience points short of getting it!! That was annoying.

This time a Dwarven Berserker.


The background of the portrait is a photo that I took on the way up to Annapurna Base Camp.

The dwarf comes from here:


Baldr082.jpg


After the death of Gorion I went to collect the belongings that he carried, the most important being a bag of holding. In the process I was badly hurt by wolves and gibberlings and I was fortunate to survive. Indeed, I was forced to use a potion of healing otherwise my portion would have been an ignominious death. I took Imoen to Beregost where I left her along with a sword and leather armour which I gave to her. I rested and am now feeling much improved.

I calmed Marl and took a tome to Firebead before heading to the FAI.

Once more I was enforced to flee when attacked by wolves and gibberlings. :(

I picked up a ring of protection +1 and a useful belt. At the FAI I found a ring of wizardry and Joia's ring which I returned to her before returning to Beregost where I had a well earned rest.

EDIT

I then headed for Nashkel, picking up the letter to Mirianne and delivering it before proceeding.

I cleared the road of hobgoblins, picked up the Colquetle Amulet and accepted Lord Foreshadow's ring on the way.

In Nashkel I donned the ankheg armour, chatted to Noober and turnd down the reward from Oublek.

I reached level 3. Proficiencies now *** in axes, ** in dual wielding.

At the carnival I sold 15 bastard swords which enabled me to buy the shield amulet.

With that activated I took on Zordral under the influence of berserk. His acid arrow hurt me badly but Aerie kindly healed me afterwards.

Zargos Flintblade attacked me near the mines. So, seeing that he had a very effective axe, I kept well out of range and used throwing axes against him.

I now have a +1 axe. Very useful!

It was particularly useful against Greybeard as it led to me reaching level 4.

To the east I found a ring of protection from fire: Hafiz gave me a scroll; and Samuel went with me to the FAI.

I returned the Colquetle Amulet and now have a reputation of 18.

I got Eltoth bvack into shape and returned Perdue's Sword.

Morwen and Gavin have now joined me and after killing Bassilus my reputation is now 20. :)
 
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Borco

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Orrin, human archer: Part 12 - An Overly Long and Unnecessarily Dramatic Post About Candlekeep

My initial concern regarding the Candlekeep homecoming was how to deal with the SCS ogre magi ambush at the gates. They're a lot, they're annoying and usually the most efficient course of action (at least when soloing) is to quaff a Potion of Magic Blocking or PoI and run. For a full party that doesn't have access to arcane Invisibility, direct confrontation seemed inevitable. As we're approaching the BG1 endgame, the stakes are getting higher and this warrants a more conservative approach when it comes to planning our defenses. Conveniently, we'll also have access to the numerous vendors in the big city and therefore we're less concerned about single-use resources, such as potions and scrolls.

We didn't exactly go 6x Potion of Magic Blocking, but we're not far from that either - Ajantis and Orrin each used one, Montaron went for Potion of Invulnerability, Viconia quaffed a Potion of Magic Protection (for 100% MR) and Xzar and Imoen both applied a PoI.
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Following this collective potion tasting, Imoen goes straight into the illusion detect mode and Orrin carefully readies his single Arrow of Slaying (specifically purchased from Sorcerous Sundries for the occasion).
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You see that yellow-red ogre on the left? Can you imagine he's been able to tag Xzar with Magic Missiles despite Auto-pause: See Enemy + immediate PoI quaff?! That's pretty impressive, if you ask me, and I believe he deserves a song!
Do you remember "The Quick and the Dead"? Now the shootout between Orrin and the purple ogre mage has a clear winner!
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The enemy Glitterdust bounces off our immunities, MR and saving throws. We're off to a promising start.
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Ajantis and Viconia pick up the tanking duty, while Imoen paves the way for our ranged attackers by removing the MIs.
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The second mage is down, but we're wondering where's the last one. Ahh, there he is! Imoen, remove those illusions, if you please!
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Time for our invisible acters to join the fray. Xzar's already got his Shield up and has readied his MMMs. And his fast and loose!
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Ajantis gets the final kill, setting the final score between himself, Orrin and Xzar at 2:2:1.
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Once inside the library walls, we were greeted by Hull who had some wise words to share with the no-reloading community.
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We also checked out the upper floor of the Candlekeep Inn to see if the Potion of Clarify and the Star Saphire are still there. And indeed they were!
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Despite my earlier comment made in connection with the Iron Throne battle avoiding unnecessary fights in the future, I was inclined to take on Rieltar and his entourage. I always leave them to Koveras and this time around I wanted to spice things up a bit. What I didn’t realize is that it’s not possible to leave the library interior (we wanted to take a rest at the inn before the fight) without being intercepted by the Watchers in case you’ve already spoken to Sarevok. No worries, we’ll get them next time - let’s now know focus on navigating the catacombs.
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Our first mistake came too early. Imoen accidentally tripped the lighting trap in the southeastern tomb before she could detect it. Although barely, she survived, however the same cannot be said for poor Montaron who was closely trailing her (as Imoen’s own lockpicking abilities were insufficient to unlock the crypts).
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Of course, why would I bother giving them Boots of Grounding or buffs when the plan was to remove the traps rather than trigger them? If there’s one lesson for me to take away from this completely avoidable error it’s that, whenever possible, one should not hesitate to memorize and use the divine Find Traps spell to safely navigate heavily trapped areas unless you rogue is rocking a 100% detection chance.

Viconia quickly rushed to the scene to calm down panicked Imoen with Remove Fear and patched her up with CLWs. Loosing her too would’ve been a complete disaster and it was just by mere luck that she survived.
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We collected the Tome of Wisdom, for which we paid such a heavy price, and removed the lightning trap leading to the phase spider hall (this time Imoen was already wearing the Boots of Grounding). Protected by ProPoison scroll, buffed with Potion of Hill Giant Strength and carrying Spider’s Bane, Ajantis was just about to charge into the room and eliminate all the spiders on his own, when we saw this:
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While playing solo, one doesn’t really appreciate how effectively these guys can teleport to the most vulnerable party members at huge distances. Suddenly, we had a completely different type of fight on our hands. Luckily, both Viconia and Orrin (with his racial enemy bonuses) were nearby and did a good job in protecting our arcane caster.
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Imoen joining them shortly, while Ajantis just stood there in an empty room with his sword drawn, admiring the beautiful web patterns.
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Although this time we didn’t suffer any injuries nor casualties, we still learned our second lesson of this session – be especially careful around teleporting enemies when playing with a party. With the Manual of Strength in our possession, we could proceed to the next area.
 
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Borco

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Orrin, human archer: Part 12 - An Overly Long and Unnecessarily Dramatic Post About Candlekeep (continued)

I’d pay a fortune for Invisibility 15’ Radius at that point in time so that we could just fly past all the enemies and return to Baldur’s Gate as soon as possible. Unsurprisingly, it must’ve been at that time I decided that Orrin will rush straight to Jan Jansen the moment he leaves Gaelan’s house (assuming we’ll make it all the way to SoA Chapter 2) to compensate for the acute shortage of illusion magics in this run so far. Nevertheless, the filp side of it was that I could get out of my comfort zone by having to deal with encounters that I usually just ignore.

First, we had to eliminate the skeleton hordes. I can complain about Necromancers all I want, but their Skull Traps are crunchy! If only my targeting had been better!
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Let’s just fix the rest with Wand of Fire, okay?
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The Elminster-Gorion-Tethtoril doppelganger trio gets nixed by Ajantis’ anti-shapeshifter bastard sword* and Orrin’s arrows, while Imoen assists with removing the greater doppe’s Mirror Images.
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*Note: I've just realized that in my previous post I failed to mention that our party had helped Aldeth with investigating the Merchant’s League Estate before embarking on this Candlekeep trip. Here's the proof (and yes, it had been a bit chaotic as you can see from the amount of damage suffered by the party)!
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We made it into the caves, where we had to deal with Prat’s group - these blokes mean business and wield serious arcane magic, so this wasn't going to be easy. Imoen prepares a trap, Viconia summons three skeletons and quaffs a Potion of Magic Protection and we buff the entire party with Remove Fear, Chant and Haste. Orrin separates from the main group and positions himself to southwest, while Viconia and her summons prepare to lead the main assault from the north.
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Our enemies’ triggered pre-buffs comprise Prat’s Shield, MI, MSD, Stoneskin and Haste (!) and Sakul’s MGoI, Shield, Pro Normal Missiles and Stoneskin. That’s a strong start – well played!
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We open with Silence + Web combo and have Orrin target Sakul with Acid Arrows to try and disrupt his opening abjuration cast.
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Bor the halfling gets webbed and our skeleton warriors are soon upon him. Meanwhile, Sakul manages to release his Remove Magic projectile on Orrin, however the spell fails to remove his buffs. In turn, Orrin put Sakul under heavy fire, peeling off his Stoneskins. Prat charges our northern group now fronted by Ajantis.
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The halfling falls and so does Sakul, but not before he tags Orrin with Chromatic Orb. Orrin's been keeping his aura clear and quickly quaffs Potion of Invulnerability to lower his saving throws into the safe zone.
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Meanwhile, Prat casts Confusion on Xzar, thus creating a potentially dangerous situation. Ajantis is outside the range and Viconia's running 100% MR, so the two of them are safe, but Xzar and Imoen have to take their saving throws. Xzar succeeds, Imoen fails and Prat makes his save against the MSD by-passing Hold Person.
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This could have've been worse. Even with Imoen confused, we still had control of the battle. Viconia triggers Defensive Harmony and Xzar starts to move outside Imoen's line of sight. In the meantime, Orrin's been able to finish the other surviving enemy.
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Xzar gets targeted by another Confusion from Prat, although this time he uses his Potion of Magic Blocking to stop it.
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As soon as Orrin rejoins the main group, he pops Prat with a Dispel Arrow followed by a Dart of Stunning.
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The skeletons take care of the rest.
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Borco

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Orrin, human archer: Part 12 - An Overly Long and Unnecessarily Dramatic Post About Candlekeep (continued)

We wait for Imoen to recover, heal up our injuries, buff Orrin with arcane ProPetrification and send him ahead to dispose of the greater basilisks with Darts of Stunning.
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In case you're interested, I can confirm that greater basilisks do indeed drop Haste scrolls, however I'm glad that we only got it now and not earlier at Mutamin's Gardens or the Durlag Tower's roof during Chapter 2, as this would have completely disrupt the game balance.
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Alright, we're done here and we can just happily proceed to the Gate. Right?
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Well, almost. Actually, not at all - we were just about to face the closest call of the entire run. Before reaching the basilisks, Orrin noticed a phase spider in one of the side corridors. He was stealthed, so he decided to ignore it and focus on his task of hunting down the juicy XP monsters instead. That was the right call. Unfortunately, curiosity and greed got the better of me and, after the basilisks were dead, I instructed him to go over there with two skeletons warriors and eliminate it. After all, he's the spider expert, so what could go wrong?! Plus Ajantis carried Spider's Bane and still had his ProPoison scroll active, so we did hold all the aces. Right?

Okay, there seem to two spiders and one has just teleported to the main group. No problem, let's rendezvous with Orrin's party and get rid of them.
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Oh, there may actually be more of them, including sword spiders and a wraith spider. We take one down, but Xzar gets hurt and has to quaff a PoI to disappear.
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However, the real nightmare has begun when that wraith spider webs Orrin. Not only I didn’t realize that wraith spiders can actually use the Spider Web ability, but I also failed to see the web coming while I was babysitting Xzar as a result of which I did not equip Orrin with his Ring of Free Action. Unfortunately for us, the spiders’ AI does a brilliant job of prioritizing webbed targets and Orrin was about to have a very bad time.
I stared at the paused screen in disbelief for two minutes. It’s unnecessary to stress how silly of me was to create such a messy situation. The only option was to rally everyone and everything to intercept the monsters before they could poison Orrin. Our two skeleton warriors approaching from the south try to hinder the wraith spider’s advance, while Ajantis and Viconia rush in as well. Viconia’s Wand of Heaven charge at least gives us some breathing space.
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Although the most immediate threat has been removed, the fight is still far from over. The phase spiders make us especially nervous, and we decide to risk Xzar’s safety by having him cast Slow towards the main group.
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We suspected that he might draw the attention of the teleporting spiders, but better him than Orrin. Xzar flees and Viconia gets her second kill via Wand of Heavens.
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At last, the web effect has expired! Orrin immediately equips the Ring of Free Action in case there would be more wraith or giant spiders lurking around and joins the combat – with his firepower, this should hopefully be over in no time.
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And indeed it was. Overall, I counted 4 phase spiders, 2 sword spiders and 1 wraith spider among the corpses. That’s quite a different picture from what I imagined when we first decided to fight them, lol. Ironically, at one point during the run I had been thinking that spiders are an odd choice as our ranger protagonist’s racial enemy (not to mention that from power gaming perspective it’s almost as relevant as gibberlings or hobgoblins). But I suppose now it all makes perfect sense.

In spite of all the flops and hiccups, we survived. In fact, I’ve never been so relieved to leave Candlekeep behind. Before returning to Baldur’s Gate, we take a detour to Beregost to resuscitate Montaron at the temple. As a compensation for missing out on all the action, Orrin takes him to the Thunderhammer’s and buys him the Shadow Armor. No more trouble with the Fashion Police for this sharp dressed man!

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See you next time with the final BG1 chapter.

Regards,

B.
 

WiseGrimwald

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Journal of Roland Redbeard Continued

We wiped out the adventurers, basilisks, medusae and finally Mutamin before heading to Gullykiin.

Straightforward but ammunition is now becoming a problem. :(
 

WiseGrimwald

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I came across an image of a dwarf with ale in his hands and thought that it would make a good portrait. You can see it below.

Hanseathite.jpg


Upon investigating, I discovered that he would probably be a follower of Hanseath. Further investigation brought to light the fact that a preponderance of Hanseathites were berserkers. Hanseath was chaotic neutral so I thought that his clerics would be best if that were their alignment also.

Continuing my speculation I thought of two possibilities for clerics. 1) Make him a berserker/cleric. (Possible with my mod set-up.) 2) Make him a single class chaotic neutral cleric and use EE Keeper to give him enrage as an innate spell.

I would appreciate people's thoughts on the matter.

My next thoughts were concerning Paladin Hanseathites. My thinking is that any of the standard kits would be OK but that Lawful Good alignment would be inappropriate for a Hanseathite and that Neutral or Chaotic Good would be better.

Thoughts please.

I also discovered that Hanseathites could also be thieves.

I'm thinking of creating a party of Hanseathite dwarves in the future and wondering about how to do it to fit in without overpowering them.

EDIT

I am discovering that very little has been written about Hanseath and his followers.

One page suggested that the only Dwarven Paladins were worshipers of Moradin, another that they worshiped Clangeddin.

One thing that I have realised is that paladins who are not lawful good would be unable to use equipment designed for paladins. (Holy Avenger for instance) I am therefore dropping paladin from the party of Hanseathites. Perhaps I should limit the party to Berserkers and Clerics or Fighter/Clerics. I am currently thinking of a pair of dwarven twins: one of whom is a Berserker; the other a Berserker/Cleric.

My current set-up drops a lot of wine. So far I haven't used it. For playing these characters I think that they might drink quite a lot!
 
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Borco

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Orrin, human archer: Part 13 - Back to Baldur's Gate

Our first task upon returning to the city was to save Eltan from the clutches of his caretaker. Orrin and Montaron were best positioned to handle this - undetected, they reached Eltan's quarters and eliminated the doppelganger by their coordinated assault: Dispel Arrow -> Backstab -> Acid Arrow.
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They escape unnoticed and we deliver Eltan to the Harbor Master. I'm sure he'll be fine, plus that sofa looks comfy!
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Slythe and Krystin were next. Our party buffed with Remove Fear, ProPetrification, ProEvil 10', Hill Giant Strength (Montaron), Haste, and Chant. In addition to that, Viconia summoned three skeleton warriors, Xzar was running MSD, Spirit Shield and Polymorph: Self (via scroll) and Imoen quaffed a PoI, since her task will be to remove the illusions.

Invisible Krystin opens with PfMW on top of her pre-buffs including Shield, MST, ProNormal Missiles, MGoI, MIs and Stoneskin, while Slythe quaffs a Potion of Magic Protection and charges our summons.
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On our side of court, Xzar sets up a Telefield, Orrin readies his Darts of Stunning and Montaron moves in for a backstab. Slythe falls quickly.
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Krystin reveals herself with a dispel on Montaron and then disappears again. Meanwhile, Xzar has morphed into the jelly form and Imoen keeps detecting the illusions.
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We now have an enemy Telefield at play as well. Montaron falls back and Orrin attempts to dispel Kristyn with a Dispel Arrow, but unfortunately her opening PfMW was still up. She's also untargetable thanks to her casting of II, which precludes us from using our Potions of Firebreath, while AoE damage is out of question due to the risk of civilian casualties.
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Ajantis gets tagged by Flesh to Stone, which he counters with a Potion of Magic Shielding. I'm making a note not to save money on Potions of Mirrored Eyes in the future.
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As soon as PfMW expires, Orrin deploys Acid Arrows to bypass Kristyn's Stoneskins. She responds by triggering her MI+Invisibility, but the illusions are quickly spotted by Imoen.
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Orrin pops her with another Dispel Arrow and she's soon fleeing, once again invisible (wonder how she does that). Xzar morphs back into his human form and cast Detect Invisibility to reveal to Orrin the target.
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Good work team! We collect the invitations, restock our potions and ammunition and take a rest at the Blade and the Stars ahead of the Ducal Palace.
 
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Borco

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Orrin, human archer: Part 13 - Back to Baldur's Gate (continued)

With Liia's efficient scripting, I'm no longer as concerned about the palace fight as I used to be. Knowing that she's going to be fine, we can fully focus on our own safety and offense. Our party prepared by setting two traps, summoning three skeleton warriors and two gnolls via Wand of Monster Summoning charge, and buffed with Remove Fear, Pro Evil 10', Haste, Chant, Shield (Xzar), Spirit Armor (Xzar, Montaron, Orrin), ProPetrification (Orrin), strength boosting potions (Ajantis, Montaron) and a Potion of Heroism (Orrin).
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Carrying his anti-doppelganger bastard sword, Ajantis leads the charge together with our summons and the Flaming Fist. Montaron and Viconia provide ranged support with their slings and Orrin's task is to pop each of the doppes with a Dispel Arrow.
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Being the most likely target for the assassin's backstab, Xzar quaffs a PoI. Montaron takes the hit in his stead - he immediately drinks an extra healer and attacks the assassin in melee . Viconia triggers Defensive Harmony, Orrin keeps working on the dispels, including on the mage.
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Wand of Heavens + MMs on the shaman. The mage has reapplied his Stoneskins, but there's an incoming Remove Magic by Liia.
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Our skeleton warriors finish both the mage as well as the shaman.
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By then the remaining doppes were either dead or fleeing.
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In the end, Sarevok manages to chop Belt into pieces despite all the summoned cannon fodder, but there's nothing he could do to harm Liia before he gets teleported away.
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Wasting no time, we purchase some last minute supplies from Black Lily and Halbazzer and proceed towards the Undercity. When soloing, I usually rush through the Labyrinth under ProMagic scroll and invisibility, but this time we had to take the slower approach and deal with all the jellies, skeleton warriors and traps. The good thing is that I've not forgotten the trap debacle in the Candlekeep crypts and this time we have Viconia on trap detection duty to avoid any surprises.
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Eventually, both Ajantis and Orrin have reached level 7 and thus earned their extra 1/2 APRs. I'll provide a more detail summary for each of the party members before covering the final battle in the next post.

Regards,

B.
 
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Borco

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Orrin, human archer: Part 14 - KPIs and Appraisal

Since this is a party run, I thought it'd be appropriate to provide a brief overview of our team members as well as to assess their performance. Included are character sheets and inventories ahead of the final battle in the Temple of Bhaal.

If I were to rate each of our party members' overall efficiency and contribution, then it would most probably look something like this:
  • Orrin: A
  • Viconia: A-
  • Montaron: B+
  • Ajantis: B
  • Imoen: C
  • Xzar: C-
This is not in any way supposed to be an attempt at measuring their objective power level, but rather to evaluate my own ability to utilize them throughout the run.

Orrin:
He gets an A, because he was meant to get an A. In other words, our approach to the game revolved around enabling him to kill things while staying out of harm's way. His 46% of overall kills corresponds to that. However, apart from pure offence, Orrin's brought to the table all the critical tactical tools for our party - reliable stealth, disablers (through Darts of Stunning), Stoneskin-bypassassing spell disruption (via Acid Arrows) and lately also dispel and AoE (thanks to Dispel and Detonation Arrows).
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Viconia:
She gave us a head start by being able to loot the ankegh lair under Sanctuary early on and she's been the decisive force in all the major battles at least up until the Bandit Camp with her L2 spells and buffs. Furthermore, she provided the entire party with a constant fear immunity via Remove Fear and her skeleton warriors continued to be a relevant force throughout the adventure. Finally, her Wand of Heavens saved Orrin from the near-death situation at Candlekeep. The only reason for downgrading her by one notch to A- is that she’s peaked around level 7 and became slightly less relevant towards the endgame, although this is inherent to any single class cleric in BG1.
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Montaron:
The bloodthirsty halfling has excelled in Cloakwood by being able to deploy explosive bursts of force, mainly thanks to backstabs under potion-enhanced Strength. His only ongoing downside has been the lack of HP to allow him to spend more time on the front lines, although even that is partly offset by the steady range support provided via his sling. With 22% of the total kills, he’s second only to Orrin. He might have landed in the A-group, if only I would prioritize his trap setting abilities since the early levels.
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Ajantis:
What should I say? Of course, it’s always beneficial to have a plate clad frontliner to keep taking one for the team. His ProEvil has alleviated the pressure on Viconia’s and Xzar’s L1 spells slots until we got access to ProEvil 10’ Radius, he’s been decent with his longbow at range when needed and also filled in certain niche roles with Spider’s Bane and Kondar. That said, he probably hasn’t been absolutely crucial of the team at any particular stage.
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Imoen:
Her performance has clearly been adversely affected by my flawed distribution of the thieving abilities between our two rogues, making her more or less irrelevant approximately until Chapter 4. Her usefulness has dramatically improved with the Army Scythe + Bolts of Lightning and eventually she played an important role in certain late game mage fights (the Candlekeep ogre mage ambush, Slythe & Kristyn). Sorry Imoen, I know you’re much better than that and I certainly hope to be able to make up for it in SoA!
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Xzar:
Putting aside all the general benefits of having any arcane caster in any party, I’ve been struggling with him during the entire run. Without MIs, Invisibility, and II, he’s often been a dead weight, requiring constant micro-management and babysitting, and has been the highest consumer of PoIs. We needed him the most in the Bandit Camp, but he wasn’t there because he died on account of not being able to sufficiently protect himself. Nevertheless, he had his moments and his late-game contribution of Haste into our buff mix saves him from ranking all the way down in the D-class.
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Okay, so that’s our team. Irrespective of their (and mine) ups and downs and strengths and weaknesses, it’s been a lot of fun and I’m very glad for deciding to do a full party run. I’ll wrap up BG1 in the next post by covering the final confrontation with Sarevok.

Regards,

B.
 
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