Games you're looking forward to

Xzarloxara

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I will never understand this concept. You buy two games with very little difference (maybe in the new one the difference is actually a bit bigger than usual, but still), for a few different Pokemon that you could otherwise get through trading.
I would support this concept if it meant encouraging contact between players, or make competitive play more interesting if people from version A could only battle against people from version B and only with Pokemon originally found in their version, but paying twice for slight differences in otherwise identical games?
Seems like a marketing trick to sell you the same game twice, because apparently that's not as rare as I thought.
Well, it is obvious that they do things this way to make more money, true, and I totally do not blame your average Pokémon fan if they choose not to get both versions. I personally do not consider myself an average fan of the series, however, and I like to collect as many of the games as I can. I like to replay the story from time to time, so it is nice to have an extra copy for some games. I still have some cartridges from very old games and the systems that could run them (whether or not they still work is another question). In any case, it is a bit annoying that Nintendo still does the two versions thing, but it is what it is. Personally, there are things that bother me a lot more about the series than that, such as Japan centric event distribution and, lately, how every generation introduces a new game changing mechanic while making previous ones unavailable.
 

Antimatter

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I need to give credit where it's due.

It's been an excellent idea for Bethesda's marketing team to arrange this interview with Todd. It's not your usual "PR talk"-type of interview, it's more an insight into development. Even while I still have the same opinion about Starfield as I did after this year's pseudo E3, I can appreciate this video:


An extra thanks goes to him for handling the hard sci-fi question.
 

Urdnot_Wrex

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Go and wishlist it!

Description from the store page on Steam:

"Gods. Romance. Murder. Musical Numbers?! Change fate with your choices in this interactive roleplaying musical. Play as Grace in a world where Greek Gods live in hiding. Draw friends, foes & lovers into song using your powers of musical persuasion to unravel the mystery of the Last Muse's death."

Also, gotta appreciate their humour and handling of expectations about release dates:

Screenshot 2022-10-20 095751.jpg


An RPG murder mystery with Greek gods, romance and music? Cool.
The approach to use musical performance as a type of magic or something is a concept I'm very curious about, and if I hadn't been in a the general topic or the unique new mechanic already, "written by David Gaider" was reason enough to follow this project which in the beginning was called "Chorus".
I mean, the man wo gave us Alistair, Morrigan, Zevran, Shale? Not-so-incidentally, those were basically my most beloved party members in Dragon Age: Origins (and Wynne)

(On a side note, I recently played Dragon Age: Awakening (a DLC to Dragon Age: Origins) and mentioned to a friend that I like Anders very much, wishing I could hear his banter with Alistair and Morrigan, only to learn then that he was written by Gaider, too. )

Ready to vote on the romance options? I have a preference already.
 

Antimatter

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I'm looking forward to Blacktail (from The Parasight S.A.), a first-person action-adventure game inspired by Slavic folklore. Here is the official gameplay overview trailer:


Bonus point: a morality system of some kind depending on the choices you make in various encounters/dialogues. Can't wait to play as Yaga!
 

Antimatter

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Need to post this for folks interested in Starfield:

Todd Howard said he loves companions and romance systems in games, and Starfield will have 4 romance options that are more complex than Fallout 4.

You can check this link for more info from the recent interview/podcast by Lex Fridman.

 

m7600

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So I was scrolling through YouTube, and the algorithm recommended me this. The game is called Hellish Quart. Right now it's Early Access on Steam. It's a fighting game, but it aims to be a realistic fencing / swordfighting game.

I would definitely play this game. I'm not entirely sure if I would enjoy it, but I would play it for a different reason, namely to get a better understanding of realistic swordfighting, if that makes any sense. I mean, as far as entertainment goes, I prefer flashy and unrealistic swordfighting, like in movies or RPGs for example. But this game's combat mechanics look so realistic that playing it must be in some sense comparable to reading a book or a research paper on swordfighting during the Middle Ages. Anyways, I'm really looking forward to this one.

 

mlnevese

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So I was scrolling through YouTube, and the algorithm recommended me this. The game is called Hellish Quart. Right now it's Early Access on Steam. It's a fighting game, but it aims to be a realistic fencing / swordfighting game.

I would definitely play this game. I'm not entirely sure if I would enjoy it, but I would play it for a different reason, namely to get a better understanding of realistic swordfighting, if that makes any sense. I mean, as far as entertainment goes, I prefer flashy and unrealistic swordfighting, like in movies or RPGs for example. But this game's combat mechanics look so realistic that playing it must be in some sense comparable to reading a book or a research paper on swordfighting during the Middle Ages. Anyways, I'm really looking forward to this one.

Looks interesting but I've never been good at fighting games. I can never get the button combinations right. But i'd enjoy watching someone who plays this well.
 

Antimatter

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The Game Awards showed a few good games I'm looking forward to (Hades 2, Death Stranding 2, etc), but there is one smaller project that I'd like to highlight here:

Banishers: Ghosts of New Eden by DONTNOD Entertainment - an action RPG


"The trailer above doesn't show a lot of gameplay footage, but it confirms a third-person perspective, and a baddie that has a similar vibe to Dark Souls' Hollows. There are two playable protagonists in lovers Antea and Red: the former uses "spiritual powers" (note how she can spectrally teleport in the gameplay snippet), while the latter uses good ol' fashioned offensive weaponry.

These lovers were ghost-hunters, which means they once roamed the world protecting "the living from the threat of lingering ghosts and specters". But Antea has fallen afoul of some curse, which has turned her into a spirit. Thus, she and Red go on an adventure to try to reverse her plight."

 

Antimatter

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Stumbled upon it today and I'm curious how this one will develop:

A cleric and a goblin work together to solve a mystery in an urban weird fantasy world. Uses D&D 5E rules, and has plenty of Planescape: Torment and Disco Elysium in its DNA.

"In ESOTERIC EBB (by Christoffer Bodegård) you're a ridiculous cleric on a divine mission. Unravel a political web of incompetency as you delve deep into this ancient city full of devils, drunk sphinxes, and all manner of fantastical fools."


From the FAQ:

What's the current state of development?

In October of 2022 I finished the so-called 'DEMO' of Esoteric Ebb. This was a broad vertical slice -- a proof of concept -- containing ten unique characters, 50k words of dialog, two short quests, and one encounter. I am currently looking to pursue a full production of Esoteric Ebb.

Who am I?

I'm Chris! I'm a writer and game developer from Sweden. I've worked on a handful of titles in my career and I wrote my master's thesis on the topic of agency in dynamic dialog choices in interactive narratives. Don't look it up, it's terrible.

Why call it a 'Disco-like'?

The development of EBBRPG (as it is known internally) began in 2018 as an attempt to make another spiritual successor to Planescape: Torment actually. When Disco arrived in 2019 with its sexy vertical dialog box, open-ended interactive design, and talking skill system, I knew I wanted this to be a future path for the genre. So I took my old design and merged it with elements of Disco.So then I've been calling Ebb a 'Disco-like'. Will I keep calling it that? Who knows. Using a trendsetting game to codify genres has been a staple of games since... Pong? Doom? I don't know. It's old. But I honestly don't care about labels, Disco-like is just catchier than 'Non-combat focused text-heavy talking skill system RPG'. For now at least.

Isn't that a Point and Click Adventure game?

Oh, yeah! Right, I mean, sure. Esoteric Ebb is a Point and Click adventure game. Or an RPG. Or both. Fun!
 

Cahir

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The games I'm looking forward to in 2023 are (the order is random) :
  • Starfield - I was following the development of Starfield for a long time, and whole the gameplay reveal shared by Bethesda couple of weeks was a little bit underwhelming, I realised that my expectations of this game are very realistic, which is why I was not as disappointed as some of us. I can say simply, without any shame, that I want a Fallout in space. If I get anything beyond that (and I don't loose my hair because of usual Bethesda's, buggy release), I will be one happy panda.
  • Hogwarts Legacy - I admit, I am a fan of Harry Potter. Not a fanboy, but a fan. I read the whole HP saga and watched all movies (some even numerous times, since they are often to be watched on TV). Unfortunately my PC may not handle the specs, so I plan to wait for couple of patches, that may or may not optimized potential issues and use a Steam refund option in case my PC won't handle it in satisfactionary performance and graphics.
  • Baldur's Gate 3 - I already purchased it, but avoid playing Early Access to not spoil the story. I played a bit of first location (illithid crashed ship), just to see character creation and general look and it looks and feels very promising. It does resemble Divinity Original 2 in quite a few things, but I cannot say it's simply a clone, a Divinity Original Sin 3 set in Forgotten Realms of 5ed era.
  • Gothic Remake - I am not sure if this game is planned to be released this year but I realised today, this may my entry point to Gothic franchise. I have never played Gothic game, but Gothic 1 and Gothic 2 is almost revered in my country, which is kind of phenomenon, because it's not that popular worldwide. In current state both games are too dated for me to enjoy it, mostly because of graphics and clumsy, archaic controls, but if this remake improved the gameplay (and this is a perfect occasion to do it) it may be oje of the games I'll try.
  • Assassin's Creed: Mirage - mostly because I'm spoiled by Origins, Odyssey and Valhalla. I know Mirage won't be an open world game and it's rather a homage to first AC games (mostly to AC1), but that's completely OK, because I absolutely loved Assassin's Creed II (the whole Ezio's trilogy, in fact).
Here are the games that were not announced and are most definitely not in the works, so treat it more like a dream list:
  • Alpha Protocol (remake or sequel) - as I wrote in other thread, I would die to play Alpha's Protocol remake or sequel. Despite it's messy quality state this was a game that cannot be forgotten. Not something that can be played today without losing sanity, I'm afraid.
  • Arcanum (remake or sequel) - another underrated game that I remember fondly. Also a buggy (not as buggy as Alpha Protocol), but truly unique experience with memorable characters snd very interesting mix of steampunk and magic.
  • Vampire Masquerade Bloodlines 2 - I know it's in development, but it's so messy and full of controversy that I really don't know what to expect from it, thus putting in on the dreamlist category. Original gem was truly a masterpiece (albeit again, buggy mess) that I still remember fondly. Played it with a Malkavian and Nosfetatu clan member and it truly felt like completely different experience.
  • Planescape Torment game - I'd like to play a true heir of PST, but in the same Planescape setting. I played Tides of Numenera, and while it felt like PST, I realised the major part of PST's appeal was its setting. Planescape is truly unique place to visit, with its unique characters and style. In my case a good potion of delight was truly masterpiece Polish version, which in 1999 was something that, hasn't been seen yet.
 

Urdnot_Wrex

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Starfield - I was following the development of Starfield for a long time, and whole the gameplay reveal shared by Bethesda couple of weeks was a little bit underwhelming, I realised that my expectations of this game are very realistic, which is why I was not as disappointed as some of us.

I'm glad for you if you can happily look forward to it, but I disagree with your choice of words, because "realistic" is a very subjective term. If you mean you didn't expect much more than they offered, fair enough.
If I define "realistic" as "what can be expected compared to other games released or to be released in recent times that have been in development for so long and have a similar budget and marketing" and also if you naming your expectations as realistic means mine aren't, then it's a different issue.

When I discovered Starfield, and even when I saw the gameplay trailer, the newest game I had played at that point was Divinity: Original Sin 2, from 2017 and an entirely different concept.
Even then it later clicked for me that I initially liked the gameplay trailer because my point of reference was Skyrim, played by me first time earlier in 2022, but that's a game from 2011.
When I played Assassin's Creed: Odyssey from 2018 and Cyberpunk 2077 later last year, I saw a level of interactivity, more realistic graphics, cities filled with life, very "alive" and expressive cutscenes (I don't mean only graphics, but facial expressions, level of acting etc), and then I say no, I don't think my expectations for an open world RPG releasing in 2023 are unrealistic, at least not if it has the aim to be *the* open world RPG of its time.
 

Cahir

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I'm glad for you if you can happily look forward to it, but I disagree with your choice of words, because "realistic" is a very subjective term. If you mean you didn't expect much more than they offered, fair enough.
If I define "realistic" as "what can be expected compared to other games released or to be released in recent times that have been in development for so long and have a similar budget and marketing" and also if you naming your expectations as realistic means mine aren't, then it's a different issue.

Of course, what I meant is totally subjective expectation. I played many Bethesda games (Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout 4) and only Morrowind managed to surprise me, mainly because it was the first Bethesda game I have played. All other games I could usually describe as "bigger and better (well, not always, but this was developers' goal, I assume). With Starfield, I expect exactly that: "bigger and better", plus in this case "space" which is just cherry on top. I didn't imply anything bad about people who expect this game to be on par (both story and gameplay wise) with the best titles available on the market. This is what I meant about "realistic expectations". I'm perfectly at peace this game would not aspire to GOTY, and that's fine. *To me,* it doesn't need to. If I have more fun than playing Fallout 4, that's perfectly enough for me.

From what I read (not sure if it's true) Starfield testers were impressed by the scale of the game and generally very positive about the game, so despite a little underwhelming gameplay reveal, I still think Howard & co. will deliver.
 

Antimatter

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Age of Wonders 4 was announced yesterday, with release date of 2 May, 2023 (very soon).


I haven't played previous AoW games for some reason but it looks quite interesting. Did anyone play these? A bit similar to HoMM games where you select a main hero, acquire items/gear, research spells, have turn-based party combat, and kill independents for loot and income buildings.
 

Cahir

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I haven't played previous AoW games for some reason but it looks quite interesting. Did anyone play these? A bit similar to HoMM games where you select a main hero, acquire items/gear, research spells, have turn-based party combat, and kill independents for loot and income buildings.

I played two AoW games when I was young. I liked them a lot, I think they were more complex than HoMM3, but not as addictive. Actually, AoW4 is going under my radar. I haven't played a strategy game in a long time and I do have Total War: Warhammer 1 & 2 (thanks Epic for sharing it for free!), but AoW4 could be another candidate to go back to this kind of games.
 

BelgarathMTH

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Age of Wonders 4 was announced yesterday, with release date of 2 May, 2023 (very soon).


I haven't played previous AoW games for some reason but it looks quite interesting. Did anyone play these? A bit similar to HoMM games where you select a main hero, acquire items/gear, research spells, have turn-based party combat, and kill independents for loot and income buildings.
I've played AoW games. They're okay, but I never could get into them all that much. First of all, unlike the HoMM series, each installment radically changes the rules and the gameplay. The first three don't feel like continuing installments in the same game series to me. I'm not talking gradual evolution and complexification as happens with the HoMM series, but rather *completely* changing the entire gameplay from AoW1 to AoW2, to AoW3.

Part of the charm for HoMM to me is the simplicity of the base gameplay. AoW isn't like that. It's a significantly more complicated strategy game. It can be fun for people who are really into complicated strategy. Like most games, the best way to figure out if it's for you is to just try it, especially if you can get it on sale.
 

Antimatter

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Stumbled upon this interview today:


That's the first time I learned about Wayfinder Games, a studio founded in 2020 by Dennis Brännvall, previously creative director at DICE, and his partner Fia Tjernberg, previously studio director at DICE - as well as their joint friends Manne Ederyd and Adam Clark, who were also DICE alumni.

"We felt there are really good RPGs [made] in Eastern Europe and some are now popping up in the UK, but no one really in Northern Europe or Scandinavia [are making them]. We want to build the next great RPG studio in Northern Europe."

After years of working on shooters, the Wayfinder Games team veering into RPG territory seems more jarring, but Tjernberg emphasises the opportunity they see in this space.

"We have chosen to go into a genre that hasn't maybe seen as much innovation as we would hope," she says. "Pretty much all of us have worked at AAA, where the fanbase doesn't really want innovation. They want familiar, they want what they are used to from other games.

"Innovation is difficult because it's slow. It means we will test things and we will fail a lot and we need to learn from those failures and build something that's great out of that. Getting everyone into a mental state where failing is fun and part of the job, part of our success, I think, is the biggest challenge. But it's really fun."

Brännvall adds: "It's hard to look at our track record and know what to expect. It feels like a fresh canvas. I love playing isometric RPGs like Baldur's Gate and what have you, but I'm not sure whether loving a specific piece of a subgenre is enough to say 'I want to make something that's better than that.' They're already making Baldur's Gate 3. There isn't [a case] where I want to make more of the thing that I love."

"There's a lot of games that take inspiration from tabletop RPGs and D&D, but they try to translate either the ruleset or almost the exact feeling of putting a D20 animation into a video game because in D&D you'd resolve something with a D20 dice roll," Brännvall explains. "We want to make games where you feel that within your small community, you have your own version of our fictional universe that you are enjoying playing. [Two groups] might buy the same D&D adventure, but the nature of one group versus the other means that experience is going to be different.

"We are interested in persistent worlds and MMOs, but with private servers, where it's just you and your community enjoying this. It's not a massive thing with 10,000 people on a shard; it's your own personal Minecraft or Valheim server, game-structure wise."

This sounds like a new NWN-like product, but not strictly DnD-based.
 

WarChiefZeke

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"We are interested in persistent worlds and MMOs, but with private servers, where it's just you and your community enjoying this. It's not a massive thing with 10,000 people on a shard; it's your own personal Minecraft or Valheim server, game-structure wise."

This sounds like a new NWN-like product, but not strictly DnD-based.
I like the idea of this a lot, if you can create the game world with an easy to use toolset in the same vein as NWN. Don't see the same appeal, necessarily, otherwise.

MMOs have a lot of underexplored narrative potential. My favorite questline in any gave ever made is from the original Everquest, revolving around the story of a prismatic dragon known as Kerafyrm the Sleeper. Prismatic dragons in Everquest lore are a cross between dragons of different colors, and much more powerful than any other forms of dragon. The creation of one was against draconic law and Kerafyrm, though tolerated for a time, was ultimately too aggressive and proud for his own good and was locked in eternal sleep by the draconic council. Kerafyrm's parents were the original two raid bosses of Everquest, a red male dragon and a blue female dragon (forget their names.)

The awakening of Kerafyrm was a one-time deal. If awoken, he would charge across the lands, killing everything in his path, until he reaches the one who imprisoned him, kills him, and leaves the game forever. Once this is done he can never be found again and his dungeon, full of incredibly powerful artifacts found nowhere else, can never be seen again. It is also technically possible to kill Kerafyrm before he reaches his goal if you have a small army.

If you want to do this questline yourself as close to the original as possible Project 1999 has a new server that, as of yet, I don't think has completed the task. Otherwise you can create a private server and run multiple characters at a time. Invite me if you do this!

I want something that really pushes this to the maximum possible extent. Towns wiped off the game map. Events that change the lands forever. World shaking events that are actually permanent and real. You have to be there or you just miss it. Time moves on.
 
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