InGameScientist
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I think the feeling I have towards Starfield is that it is trying to do too many things at once. I'm having a hard time deciding if I want to play this game because I don't know what it is trying to offer me. With some of the latest changes to No Man's Sky (and they keep coming, for free!) I feel like I have my exploration, starship customization, base building, and space travel all covered. If I wanted a story and some combat, Mass Effect would be my go to. If I wanted space combat, maybe Everspace 2. But trying to cram all of this into one game feels...like the game might fall short on all of them. I guess we'll see what happens!I rewatched Starfield Direct more closely and with the comprehensive deep dive into the gameplay, I can now safely assess how I feel about this game:
All in all, I think it would be a mix of previous Bethesda games, where I see also a heavy inspiration from No Man's Sky, Mass Effect, maybe Halo. I truly believe this will be another hit from Bethesda, that people will play as long as Skyrim, but... this will be hardly a game that will win players that didn't like their previous games. This is a big evolution, but Todd's core philosophy, giant playground to make everything you want, is preserved, and the narrative, story and NPCs are hidden in the second or even third plan. This will be 10/10 or 5/10 depending on who will play the game.
- Story, narrative and NPCs - Bethesda always lacked on this field comparing to other big studios, like Bioware, Rockstar or CD Projekt and I get the feeling this won't change in Starfield... Although there wasn't much told about the story and narrative to be 100% certain of that... it's precisely the reason why I think it won't be much of an improvement vs previous games. Developers present in this video talked about gameplay mechanic they like and are proud of, but none of them mentioned story or narrative. It's clear the team's focus was on exploration and all other mechanics that will boost the feeling of exploration. There is a slight chance it was only briefly mentioned to avoid spoilers, but I honestly don't think that's the reason. I think Todd and Bethesda team don't think the story is the most important aspect of crpg they create. Also, the NPCs were mentioned briefly and the ones we saw as potential companions were very conservative. There will be romance options, but from the single dialogue I've heard, I wish there would be none... Yeah, this point is my biggest concern about Starfield, that it would be just a gigantic sandbox without the main force to push you forward.
- Visuals - Bethesda always kind of fall behind other studios when it comes to the visuals. It was always good or very good, but never cutting edge. They stick to their Creation Engine like forever, and I basically came to terms that Starfield would fall into the same trap, especially after the last year trailer. BUT... I very much liked what I saw on this newest gameplay reveal! It looks sharp, consistent and the lighting really does a great job. The UI is minimalistic, but very clean, which fits the whole sci-fi punk vibe. Graphics are not super realistic as in RDR2 or CP2077, mostly because of specific art style, Bethesda is known for, but everything is super detailed, textures are sharp, design of locations or starships is great. I must say, this is looking much better than a year ago.
- Exploration - when I learned a year ago that Starfield comes with 1000 procedurally generated planets, I was very skeptical, that Bethesda will fall into a trap of 90% of them being dull and just time suckers. But, knowing that most of them will serve as a resource generator and from what I understood, you won't be able to walk around the whole planets, only the area nearby landing zones, I'm more comfortable that this wouldn't get boring too fast. And from what I saw, planets will differ substantially one from another, so there should always be a thrill of an unknown, while visiting those.
- Combat - although combat was always on a bit of a clunky side in Bethesda's games, especially Fallout games, and the combat showcase last year was also far from exciting, what Todd and the team have shown us during Starfield Direct was very good! Yes, the death animations are simple, and you don't feel the ecstatic joy of fun ragdoll deaths, but from what we saw you can kill enemies in countless different ways - classic gun blazing style, grenade maniac style, stealth assassin style, hell... you can even hit them from above from your jetpack or crush them bare handed if you pick the right feat. Really positively surprised with this showcase.
- Starships upgrade and base building - I was never a fan of base building in Fallout 4. The idea was super fun, but the execution was flawed. The way you had to clip the walls one to another was very tedious and took away the joy of building. Here, with the top-down camera and the "plug in" mechanic, this really look super easy and convenient. The fact that additional parts of the ship don't only change its statistics and the aesthetic look outside, but also give additional space to explore on the inside is fantastic. And the look of the ship interior is really detailed and feels like home. I had a big Mass Effect vibes (at least when it comes to ship exploration).
- Space travel - I never really played the true space simulator, as Elite Dangerous or the like (except a bit of No Man's Sky), because it always felt a bit intimidating. But it seems that you won't be able to fly freely (I think?) in real time, and you won't need to land manually each time on the new planet. There will be a lot of space to explore from your starship cockpit, but I don't think you will be able to fly in real time from one planet to another distant planet, because this would be a tedious journey. Instead, you would use your grav drive to quickly go there. What's great is you need to upgrade your drive to be able to fly to more distant planets, so it's not like the whole galaxy is opened to you from the beginning.
As for some new games I put on my wishlist:
Jumplight Odyssey on Steam
Keep hope alive on your adventure to the mythical Forever Star! Gather survivors, repair and build out your starship, brave black holes, and fend off attacks, all while managing the daily soap opera of your colorful crew.
store.steampowered.com
Sea of Stars on Steam
Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.
store.steampowered.com