Industry News / Upcoming Games

OrlonKronsteen

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It is. But imagine that experienced teams at Microsoft and Bethesda took ~2 months to think about the marketing and PR response to the not-so-great Starfield launch, and came up with this strategy.
Believe it or not, this happens all the time. I worked in corporate communications for many years, and you’d be surprised just how often responses to major incidents and blunders look like the case studies of epic failure you see in crisis management textbooks.
 

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InGameScientist

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Just wanted to share this with you all in case you knew people in the industry that could help out. One of my most anticipated games next year, Jumplight Odyssey, had their development paused indefinitely due to lay offs :(

League of Geeks (Armello, if you played that game before, I love it!) have released a full statement and a list of people who were affected, so please share with your networks if you can help out!

🐦
 

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With all the focus on The Game Awards now, I've found the following graphic illustrating winners and nominees, as well as highly-regarded (by the Metascore) games from the last 9 years (The Game Awards started in 2014). The image was created by u/baiisun on Reddit.

TGANom1.jpg

TGANom2.jpg

2023 has been quite a year for game releases. It's also interesting to go down memory lane, and notice DA: Inquisition winning it in 2014, for example.
 

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Eurogamer raises a very important topic (that we discussed here in this thread before):


And then there is a terrible leak involving Insomniac Games:

 

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An insightful report into The Game Awards show. This is a valuable article exploring some of the hidden aspects of the whole show.


 

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Per Philippe Tremblay, director of subscriptions at Ubisoft:

"One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game.

"I still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you'll be able to access them when you feel like. That's reassuring."
 

Black Elk

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Only just started checking out Avowed. Kinda reminded me of Might and Magic Book One compared to the first time I played M&M III, like stepping up to the next level.

It's kinda weird for me, cause my introduction to fantasy cRPG was not really D&D, but the isles of Terra. I mean I'd heard of D&D sure from the SSI gold boxes but those were still mostly text based when they hit, and I could barely read at the time. So I found my way into D&D crpg from the outside like that, and BG1 was the capstone.

Reason I bring that up is because my first reaction seeing Avowed was something like "damn, that looks cool!" followed by that feeling like I wish cared more about Eora hehe. I don't know why, but flintlock fantasy somehow doesn't quite do it for me. It's not that I'm not game, but I will just always think of Obsidian as NWN2. I played Pillars and enjoyed it heartily, but the whole time was thinking "why can't they just make Neverwinter like this?" I wanted NWN2 to be more like BG2, structured like NWN but with a presentation and gameplay more like BG. This is because what I wanted from NWN1 was a continuation of the BG and IWD games, just set in Neverwinter. Instead they had to go and copy Everquest for NWN1 haha! Like if that's what I wanted I would have just played Everquest ya know. I just can't help but feel the same way towards the Pillars games. It's weird that I want the Faerun IP so badly, given that it wasn't even the setting/system for my first out, but the BG impact was I guess just that outsized for me. I still think of Obsidian as Black Isle too which probably adds to that. DAO came close, but sans setting. BG3 probably closest I could hope for on this one, like ever since Dragon Age Origins came out, cause nothing can really escape that gravitational pull afterwards... but alas, I still find the cam controls and party movement way jank in BG3 hehe. I guess I still just want NWN in a BG package, cause the former has what I want in terms of character and campaign customization, but the later has what I want for making the combat actually engaging. Just doesn't work for me unless it's organized around the full Party (basically BG style, SP godmode) instead of the single Player Character (basically NWN, MP) which is every other game that's come out since. I feel like Obsidian knows what I want, but they're kinda more about what they want, so I gotta learn new lore and how to fire an arquebus. Like I'm sure I'll get around to it eventually, same as Pillars, but I don't know. Just kinda how I felt heheh. I guess I should be happy if anything is being made right now!

For the others I'll have to dig deeper cause first I'm hearing about them.

ps. Indy game looks pretty intriguing!!! Just checked out the vid. Got some feels there!!!

Like just seeing a that Lucas games flash across the screen but then straight to sand trap getting desert outfoxed! Looks pretty cool



Oh and speaking of raiders of the lost bark and the temple of groom. On the theme of keeping it under the radar, and run for cover hehe. Love it! Caught that slide
 
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Avowed's combat looks slow, sluggish, and uninspiring. If you look at their trailer from 1 year ago (which got criticized a lot), you'd see even slower combat. The Combat Director in the video says it's "not just hack & slash", so it's intentional. They decided to include dual-wielding wands as a way to respond to criticism, but it's not enough, and IMHO will never be enough, as the key pillar of the game, combat, was designed to be like this from day 1. This is a huge problem that they will have difficulties resolving until the game launch due to the lack of time.
 

Cahir

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Avowed's combat looks slow, sluggish, and uninspiring. If you look at their trailer from 1 year ago (which got criticized a lot), you'd see even slower combat. The Combat Director in the video says it's "not just hack & slash", so it's intentional. They decided to include dual-wielding wands as a way to respond to criticism, but it's not enough, and IMHO will never be enough, as the key pillar of the game, combat, was designed to be like this from day 1. This is a huge problem that they will have difficulties resolving until the game launch due to the lack of time.
Well, I played Starfield "for science", but I get a feeling Avowed will be too high science for my puny human brain.
 

Black Elk

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Back to Avowed, one thing I find all sorts of baffling is the choice to go with such a narrow field of view in a 1st person POV, like for anything perporting to be a Role Playing Game in the classic style carried over into the new. Don't get me wrong, cause I'm quite comfortable with shooters. In my era I played them all and generally completely owned within my friendgroup. Like legit, come at me in a FPS and you'll probably get rocked; cause I have zero issues strafing and dive rolling, running backwards while blasting, and aiming upside down the whole time with double-tap logic. I'm Y-invert - all my guns are golden in this case, but that is the literal last thing I want from a cRPG frame! Lol

I just don't think it's even possible to make an engaging form of Sword and Sorcerery combat that's going to ring my bells, when that's the defining look/style. What results is always either "too slow" and meh for action, or "too fast" and meh for playing the role. I always have the same feeling with the run and gun hybrid in the fantasy context.

Also I think they've clearly underestimated motion sickness as a barrier to entry. Like if we have the option and all modern displays are 16:9/16:10 why not push the FOV as wide as possible so it doesn't trigger the parallax peripheral vision so hard? Seems strange. That gameplay treaser showed no UI at all, so who knows I guess, but they could literally crop the frame into ultrawide and shore that up some. Not sure why everyone always thinks its a good idea fill a frame right to the edges in that sort of view, the result is generally pretty claustrophobic like goggles, if you can't stretch wide on along the horizon line. It's like being the passanger in a car on a winding road for half the population I bet.

Just as an example, there are probably quite a few people who might otherwise be playing Cyberpunk right now were it not for the POV, and they all seem to be sticking with BG3 instead. Even though BG3's been out for months, the party movement controls are ultra jank, and it's barely even Iso half the time. Just seems like a weird transition to 1st person POV for this one, given what Pillars was and who it was targeting when it first dropped, which was clearly BG (now Pathfinder) players hehe.

Same mistake Bioware made with NWN in my view, because they were chasing the MMO/MP vibe, instead of the SP godmode full-party-control vibe, which was the actual BG inheritance. Just a very different sort of presentation and mood there. A different sensibility in designing what combat might look like, because it's so hard to do anything to make that feel new, and sufficiently distinct from Black Ops with wands lol. I mean right? I don't know, maybe I'm way off base there, but just the impression it left.

ps. these issues only really come up for me when the FOV is trying to mimic the aesthetic experience "looking" with our eyes, instead of trying to capture a sense of that, but at a one step remove, the way cinema works. Or when they push the symbol recognition area all the way to 65/90 degrees, but then don't give me anything in the transition afterwards. I may be a little bit weird though. Watching films at anything other than 24 fps is the most obnoxious experience I can possibly imagine, and every new TV I buy I spend the first 10 minutes figuring out how to reset judder and motion blur, so it will match my expectations of what a film is supposed to look like. Watching the Hobbit in 48 fps was the stuff of nightmares for me. Netflix soap operas looking like the big Sunday game, same deal. Maybe if I'm listening to David Attenborough or watching Cosmos, but otherwise I want the established conventions there, the same one's we've been using since the 1930s. Of course games are different, and frames work differently there, but still, I live in dread fear of the day when all movies are shot in 3d to mirror the experience of watching a stage play or playing a game, which is not what I want from the cinema or TV. Like really ever hehe. I'd rather go to the carnival and ride the Gryo-tron till I throw up than give away my motion blur heheh. Sorry, ramble ramble, I also can't stand the Avatar films, so take that for what it's worth hehe. They could let that 60 fps camera sink to the bottom of the Atlantic for all I care, it's just not ever going to be what I want from a movie going experience. Games are different granted, but I feel like it's envelope pushing to no purpose sometimes, in the same sort of way, or maybe I'm just a dinosaur on that one lol.

I extend a similar analogy when it comes to my expectations for how games should look, or rather, how certain sorts of games should look, based on what they're trying to achieve. I feel like it's not really a technical limitation thing, there's only so much one can do there as we run up against physical limits for how vision actually works and what can be done on a screen, but a choice to break with conventions or mash stuff up can be galling, when that's not the showing I bought a ticket for. Getting handed 3d glasses for those seats that shake and rumble like a rollercoaster with the headbob, just feels gimmicky and trying to push something other than what it is, or what I'd prefer it to be.

FOV_both_eyes.png
FOV.png


Couple from the wiki, just for flare hehe

pps. judging 'the book' by it's cover. The poster



GEJoqiJakAAxSph.jpg


Made a couple searches, couldn't find who did it. I've seen a few different crops

pps. I rewatched the gameplay demo like a dozen times, and then suddenly got visions of Kotor II again hehe. Like they just latticed in right in for me, and then I remembered oh yeah, that's why! hehe Doing triple guardian flips to "wand" some rando at point blank range. I suspect they're probably trying to give us something like that again, just set in the pillars world with a sprinkling of desert sand that way. Again not that I don't like those other games, but it's similar to how I want my movies to be movies and my rides to be rides, and for that stuff to align properly all in their right lanes. I just feel like I've seen the game where character jumps into frame, or the barbarian lizard does his overthehead diving smash will it all lights up like blinking Xmas tree chaos. I guess another analogy might be Warcraft compared to WoW for me. Like Ok I get the move, you want to switch the perspective and getting a different camera angle on it, do something new-ish, got that, but then for a Pillars game? And I liked Deadfire quite a lot! Thought it was a great game. The first one too! Surely I'm the target right, but their aim is kinda off and I think they need to reset the scope hehe.
 
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Antimatter

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Thanks for sharing those insights, @Black Elk. I agree FOV seems to be pretty low, but maybe because it's an Xbox (thus console) version, and on PC you'll be able to increase it substantially?

Too bad to hear about motion sickness, it's so unfortunate some people get it, and it prevents them from enjoying a great title (such as CP2077 for example).

Here is a deeper look at Avowed:

 

Skatan

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I know it's perhaps early in development, and I agree with much of the comments regarding how the fights look, but one thing that stands out like a sore thumb is how inept the NPC companions look too. The clumsy, slow movements, the poorly timed attacks etc. I hope it gets some more love.

I still think Avoewd looks pretty decent. A bit too safe w.r.t. gaming tropes as most games tho. Still waiting for a game or a company that dare to push the genres forward, try out something new and fresh, but alas - they all play it so safe. These FPS RPG games could all (except graphics) have been today or 10 years ago and it wouldn't have made a difference. Skyrim, FO, TOW, Avowed, really what's the difference?
 

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I know it's perhaps early in development, and I agree with much of the comments regarding how the fights look, but one thing that stands out like a sore thumb is how inept the NPC companions look too. The clumsy, slow movements, the poorly timed attacks etc. I hope it gets some more love.
Absolutely agree. This can be explained by the fact the game was first designed as a multiplayer experience, so most likely NPC systems weren't present in the original design document for Avowed.


As you can imagine, adding major systems mid-development usually shows.
 
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