Pathfinder: Kingmaker and Pathfinder: Wrath of the Righteous General Discussion, Playthroughs and Minimal/No Reload Thread

m7600

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Side note: according to this page, there's a Large Bag of Holding in the game, different from the small ones and the regular one that you can buy from Hassuf. But it doesn't say where it is, and haven't seen it either. I did some Google searches, but I can't find the answer. Do you folks know if this item really is in the game?
 

mlnevese

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If your game won't run after updating to 2.0aa:

Copy and paste in the command prompt:
%systemdrive%\users\%username%\AppData\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous\

Delete the following files:
combatlog.txt
gamelog.txt
gamelogfull.txt
gamelogfullprev.txt
gamelogprev.txt
general_settings.json
player.log
player-prev.log
statistic.overflow.json
 

alice_ashpool

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Also haven't played much of it but the fights so far are super cool on Core. Special mention for doing it with the pre-built companions with some feat choices I would not have made. (Daeran Necromancy specialism....ok not the worst, but then no Animate dead....why! Wenduag bows.... meh, Nenio with multiple spell focuses.... oh my, Woljif with some funny feat choices, and cam with some strange things too!).

It does mean I can play my Enchanter-Abjurer demon like a the DC stacker/Magical breaker she is though. I love this combo. Really cool to encounter enemies with spell reflection too- wow. Will update when I play more.

- Destructive dispel rolls for every buff you dispel, so if you dispel 5 buffs you get 5 chances to proc that stun. It's great. Plus if you fail you still get Sickened on enemy, which combined with Dispel Synergy should give -4 Saves, so the next cast of Hold Monster, Mass pops off.
 
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alice_ashpool

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Been playing a Solo seeker Sorceress 20 on the DLC - demon path and hacking my way through things ;)

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Some screenshots from a typical DLC fight - its tough.
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txOzG7p.png
 

mlnevese

Innkeeper
Staff member
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676
Playing the WoTR DLC with a new character feels very strange... not only you have to create a level 20/mythic 10 character which is a lot of work, but he starts with no equipment and as you have never played that character you have no idea if it actually works and what strategies are good. Also, your companions start with auto selected equipment and are auto leveled so you never had a chance to tweak them to work well with your strategies.

Of course you can respec your followers and buy equipment, but I think I'll keep playing with characters I actually played :)
 
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alice_ashpool

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572
Biggest issues with the DLC at the moment:
1. No official place to rest
2. Can't respec default level 20 companions
3. No decent potion seller
4. Lots of stuff for sale but no-one sells those great staffs
5. Nenio and Woljif's spell selection is very poor.
 

mlnevese

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676
6. Everything you left in the commander's chest is gone.
7. You can't ressurrect NPCs that die. By this point in the story, you have at least one character in your party who can resurrect. My Angel has, at least, 4 different spells that do that...
 
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alice_ashpool

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My expectations were low, and I love WotR combat so I am fine with this DLC, but I think at a more objective "good rpg" level it is pretty mediocre, especially considering the price and can understand why people would be unhappy. I am satisfied, but It is nothing special and needs more work at simply a technical level and a "simple content level" (i.e. lack of commander's chest content, no potions for sale ^^) to bring it up to the base game as it currently is. Reviews on steam are mostly negative - I wouldn't go that far (for previous reasons) but its deffo at best a "neutral" from me. Compare it to Throne of Bhaal to see what could have/should have been!

I still hope some sort of modding scene would arise for these owlcat games like BG2 did - with an emphasis on quests and story, not just adding in more feats and classes a la CotW.
 

mlnevese

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Staff member
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676
T
My expectations were low, and I love WotR combat so I am fine with this DLC, but I think at a more objective "good rpg" level it is pretty mediocre, especially considering the price and can understand why people would be unhappy. I am satisfied, but It is nothing special and needs more work at simply a technical level and a "simple content level" (i.e. lack of commander's chest content, no potions for sale ^^) to bring it up to the base game as it currently is. Reviews on steam are mostly negative - I wouldn't go that far (for previous reasons) but its deffo at best a "neutral" from me. Compare it to Throne of Bhaal to see what could have/should have been!

I still hope some sort of modding scene would arise for these owlcat games like BG2 did - with an emphasis on quests and story, not just adding in more feats and classes a la CotW.
There is certainly room for improvement... I'm curious how ill deal with some combats when my character isn't an angel with a no spell resistance, no save orbital strike spell :)
 

mlnevese

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Staff member
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676
Completing the WoTR DLC will give all your characters this bonus power:

+1 to hit / 3 mythic
+10 % divine damage (spells and attacks) / per 3 mythic
10% Fortification / 2 DR / 2 resist all elements per 2 mythic
+1 spell penetration / + 1 spell dc’s per 3 mythic
+2 heal per mythic rank, allies healed by PC gain fast healing for a few rounds.
 

m7600

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1,201
I'm really liking the Duelist prestige class in P:K. What's interesting is that it's a melee class that relies on Dexterity and Intelligence. You get bonuses to your armor class from both of those stats, and they stack. The justification for Dex-based AC is well known, your character is good at evading and dodging attacks. What's less common is using Int as well for that purpose. Basically, Duelists are tacticians, they can dodge attacks not only because they're agile, but also because they've studied melee tactics, or something along those lines. So, theoretically the armor class of a Duelist can be higher than that of a Rogue.

Duelists also get some interesting skills, like Parry. Essentially, you only use one weapon and no shield. But if you score an attack against an enemy, then on the next round, when the enemy attacks you, you can use your weapon to try to Parry their attack, taking no damage. Instead of using your armor class, you make an attack roll. If your roll is higher than what your opponent rolled, then you Parry the attack. And if you don't, then your opponent still has to surpass your ridiculously high armor class that's based on Dex + Int. (It's actually a little more complicated than this. If you can attack several times per turn, then you can choose to not use one of those attacks, and you can use it instead for Parry, but you get the idea). Long story short: Duelists are very difficult to hit.

Another interesting ability is Riposte. Basically, if your opponent attacks you (and if you successfully Parry the attack), then you can immediately attack them back, on their own turn, instead of waiting for your character's turn (it's technically an attack of opportunity).

The downsides of this class? Well, if you do get hit, then you better get some healing right away, or you're not going to survive if you get hit a couple of more times. Unlike a fighter or a barbarian, you don't have a ton of hit points. But this isn't unique to Duelists, Rogues also have this drawback.

Another drawback is that you don't get Sneak Attack, like Rogues do. But this is fine, you're basically replacing Sneak Attack with a bonus to AC based on INT + DEX, not just the latter. So, it seems balanced.

TL;DR: Duelists are sort of like defense-oriented Rogues. They do less damage but have higher armor class.

EDIT: Actually, if you multiclass, you can get Sneak Attack, but not from the Duelist class itself, you get it if you take some levels in Rogue (or some other class that also has that ability)
 
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mlnevese

Innkeeper
Staff member
Messages
676
I'm really liking the Duelist prestige class in P:K. What's interesting is that it's a melee class that relies on Dexterity and Intelligence. You get bonuses to your armor class from both of those stats, and they stack. The justification for Dex-based AC is well known, your character is good at evading and dodging attacks. What's less common is using Int as well for that purpose. Basically, Duelists are tacticians, they can dodge attacks not only because they're agile, but also because they've studied melee tactics, or something along those lines. So, theoretically the armor class of a Duelist can be higher than that of a Rogue.

Duelists also get some interesting skills, like Parry. Essentially, you only use one weapon and no shield. But if you score an attack against an enemy, then on the next round, when the enemy attacks you, you can use your weapon to try to Parry their attack, taking no damage. Instead of using your armor class, you make an attack roll. If your roll is higher than what your opponent rolled, then you Parry the attack. And if you don't, then your opponent still has to surpass your ridiculously high armor class that's based on Dex + Int. (It's actually a little more complicated than this. If you can attack several times per turn, then you can choose to not use one of those attacks, and you can use it instead for Parry, but you get the idea). Long story short: Duelists are very difficult to hit.

Another interesting ability is Riposte. Basically, if your opponent attacks you (and if you successfully Parry the attack), then you can immediately attack them back, on their own turn, instead of waiting for your character's turn (it's technically an attack of opportunity).

The downsides of this class? Well, if you do get hit, then you better get some healing right away, or you're not going to survive if you get hit a couple of more times. Unlike a fighter or a barbarian, you don't have a ton of hit points. But this isn't unique to Duelists, Rogues also have this drawback.

Another drawback is that you don't get Sneak Attack, like Rogues do. But this is fine, you're basically replacing Sneak Attack with a bonus to AC based on INT + DEX, not just the latter. So, it seems balanced.

TL;DR: Duelists are sort of like defense-oriented Rogues. They do less damage but have higher armor class.

EDIT: Actually, if you multiclass, you can get Sneak Attack, but not from the Duelist class itself, you get it if you take some levels in Rogue (or some other class that also has that ability)


Hmmm looks like it would work well with a level of Thug of Vivisectionist :)
 
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